San Miguel 2.0

Thu 25 November 2021
written by Xavier Figuera Thu 25 November 2021

The following images show the model San Miguel 2.0 rendered with Flow render engine, This scene was originally modeled by Guillermo M. Leal Llaguno of Evolucien Visual, based on a hacienda in San Miguel de Allende, Mexico. The version used here is a version improved by Morgan McGuire, Guedis Cardenas, and Michael Mara at Williams College and Nicholas Hull at NVIDIA with permission from Mr. Llaguno.

Here it has been used the 2017's version constructed in low-polygon more suitable for real-time rendering, however the faces in OBJ model has been triagulated, due to the OBJ parser implemeneted in Flow render engine only supports triangualte faces for the time being.

For testing the model in the engine, it has been rendered with a simple diffuse shading, normal maps, alpha blending and several directional lights.


San Miguel 2.0 courtyard

San Miguel 2.0 Guillermo M.Leal Llaguno rendered flow render engine

San Miguel 2.0 porch's tables

San Miguel 2.0 Guillermo M.Leal Llaguno rendered flow render engine

San Miguel 2.0 courtyard table and cutlery

San Miguel 2.0 Guillermo M.Leal Llaguno rendered flow render engine

San Miguel 2.0 porch's tables

San Miguel 2.0 Guillermo M.Leal Llaguno rendered flow render engine

San Miguel 2.0 courtyard

San Miguel 2.0 Guillermo M.Leal Llaguno rendered flow render engine

San Miguel 2.0 porch's tables

San Miguel 2.0 Guillermo M.Leal Llaguno rendered flow render engine

San Miguel 2.0 lamp

San Miguel 2.0 Guillermo M.Leal Llaguno rendered flow render engine

San Miguel 2.0 courtyard from porch

San Miguel 2.0 Guillermo M.Leal Llaguno rendered flow render engine